Wildgrass began working together as students at the AIE in Canberra through a bunch of game jams in 2012. In 2013 we grouped up and formed a company through the school's post graduate Incubator program which provided us with office space and travel scholarships to PAX Prime where we displayed the Bearzerkers prototype 'Pandamonium' off for the first time. Work began on the game proper when we got back in September.
After leaving the Incubator Program in early 2014, Wildgrass are now co-renting a shared space nearby the AIE, with fellow Incubator company Cardboard Keep. The four developers at Wildgrass are putting everything into Bearzerkers to get it finished for the PC by the end of this year. We still don't really know what we're doing, but we're all figuring out a bunch on the way.