games-ED games based learning programmes support: curriculum; personal, learning & thinking skills; and cross curriculum dimensions. They serve a serious educational purpose, but understand that learning can be fun. The games provide interactive, experiential learning that promotes collaboration and enables problem solving and accelerated learning of complex subjects.
Our current games based learning covers young people’s issues, sustainable development and climate change and support learning from year six through to degree level. To accommodate this diverse age group the learning games can be played at different levels and supported with different activities.
games-ED exercises are played collaboratively. The students are split into sub teams, take on different roles in a simulation and collectively make improvements. The games are supported with additional activities that reflect on the learning and stretch the learners.
The learning game can be run in a timetable slot, or can be extended for use in an event / thematic day.