4 billion hours per week are spent by gamers competing online. But all this competitive passion and time is wasted on just entertainment.

We created Save The Seas with a goal to change this, by funnelling the passion and time spent by the players towards creating some positive world change by allowing the player to think of something real while being immersed in an imaginary world.This art expression in the game has an inherent and unique way to make the player think and quite possibly be a catalyst to change, action and share ideas as gamers are the new problem solvers of the world.

Help Sofia Collect Beautiful Shells
Help a little girl in her dream to collect the shells she loves, through a maze of islands. While the sea that is progressively becoming more and more dangerous and polluted with real environmental issues like human overfishing, oil pollution etc.

The player has to control the little girls toys, through a maze of islands, collecting shells, as she dreams.

The player has to collect in each level a varying number of shells before he/she can move on to the next level. Collect 5 big shells and you make a necklace for Sofia.

Not just Fun Softworks and Antara Apps BV joined forces in Amsterdam creating a new and dinamic company that gives gamers a purpose and awareness  with a goal of changing the world for the good.

We started developing Save the Seas as an artistic expression of a real world problem (the oil leak in the Gulf of Mexico), designed  to create awareness of environmental problems through gameplay.